//==============================================================================
// Promethean_anim.txt
//==============================================================================

//==============================================================================
define Dispel
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Unit Traitors
      }
   }
}

//==============================================================================
define norsebirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX N Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define birthrocks
{
   set hotspot
   {
      version
      {
         Visualparticle Special E MInion Birth Rocks
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
Techlogic none/Alluvial Clay
      set hotspot
      {
         version
         {
            Visual MU X PrometheanS_birthA
//            tag SpecificSoundSet 0.00 false MinionBirth checkVisible checkOwner

         }
      }
      set hotspot
      {
         version
         {
            Visual MU X PrometheanS_birthA
ReplaceTexture mu x promethean map/mu x promethean upgrade
//            tag SpecificSoundSet 0.00 false MinionBirth checkVisible checkOwner

         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
Techlogic none/Alluvial Clay
      set hotspot
      {
         version
         {
            Visual MU X PrometheanS_idleA
         }
      }
      set hotspot
      {
         version
         {
            Visual MU X PrometheanS_idleA
ReplaceTexture mu x promethean map/mu x promethean upgrade
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
Techlogic none/Alluvial Clay
      set hotspot
      {
         version
         {
            Visual MU X PrometheanS_flailA
         }
      }
      set hotspot
      {
         version
         {
            Visual MU X PrometheanS_flailA
ReplaceTexture mu x promethean map/mu x promethean upgrade
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
Techlogic none/Alluvial Clay
      set hotspot
      {
         version
         {
            Visual MU X PrometheanS_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual MU X PrometheanS_walkA
ReplaceTexture mu x promethean map/mu x promethean upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Bored
{
  SetSelector
  {
    Techlogic None/Alluvial Clay
    SetSelector
    {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual MU X PrometheanS_boredA
         }
			version
         {
            Visual MU X PrometheanS_boredB
         }
      }
    }
    SetSelector
    {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual MU X PrometheanS_boredA
		ReplaceTexture mu x promethean map/mu x promethean upgrade
         }
			version
         {
            Visual MU X PrometheanS_boredB
		ReplaceTexture mu x promethean map/mu x promethean upgrade
         }
      }
    }
  }
}

//==============================================================================
anim Death
{

   SetSelector
{
Techlogic none/Alluvial Clay
      set hotspot
      {
         version
         {
            Visual MU X PrometheanS_deathA
         }
      }
	set hotspot
      {
         version
         {
            Visual MU X PrometheanS_deathA
ReplaceTexture mu x promethean map/mu x promethean upgrade
         }
      }
   }
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Alluvial Clay
SetSelector
 		  {
  			    VariationLogic
   			   set hotspot
 			     {
   				      version
     					    {
            Visual MU X PrometheanS_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.61 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
         }
         version
         {
            Visual MU X PrometheanS_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
         }
      }
   }
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual MU X PrometheanS_attackA
ReplaceTexture mu x promethean map/mu x promethean upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.61 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
         }
         version
         {
            Visual MU X PrometheanS_attackB
ReplaceTexture mu x promethean map/mu x promethean upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
         }
      }
   }
}
}
